People using brain-computer interface are more efficient when both human and machine are allowed to learn. EPFL researchers trained two tetraplegic users to compete in the international Cybathlon BCI race. Both learned incrementally how to control the BCI, and obtained the best performances at the competition, confirming researchers’ hypothesis that mutual learning plays a fundamental role in BCI training.
École Polytechnique Fédérale de Lausanne 11 May 2018
Brain-computer interfaces (BCIs) are seen as a means by which severely physically impaired individuals can potentially regain control of their environment. BCIs use the electrical activity in the brain to control an external device. They have seen growing use in people with severe motor disabilities, for communication (by controlling a keyboard), mobility (by controlling a powered wheelchair), and daily activities (by controlling a mechanical arm or other robotic devices). But establishing such an interface is not trivial.
In a study published in the open-access journal PLOS Biology, a group of researchers at the École Polytechnique Fédérale de Lausanne in Geneva (Campus Biotech), led by José del R. Millán – Defitech Foundation Chair in Brain-Machine Interface, School of Engineering, suggests that letting humans adapt to machines improves their performance on a brain-computer interface.
The scientists trained two tetraplegic subjects to compete in the Cybathlon BCI race 2016, an international competition where competitors control an on-screen avatar with brain-computer interfaces. The results suggest that the most dramatic improvements in computer-augmented performance are likely to occur when both human and machine are allowed to learn.
|Winning the gold medal|
At EPFL, two tetraplegic adult men were trained with a BCI system designed to detect multiple brain wave patterns. Training took place over several months, culminating in an international competition, called the Cybathlon, in which they competed against ten other teams. Each participant controlled an on-screen avatar in a multi-part race, requiring mastery of separate commands for spinning, jumping, sliding, and walking without stumbling. The two subjects marked the best three times overall in the competition, one of them winning the gold medal and the other holding the tournament record.
|A specific training|
Electroencephalography recording of the subjects during their training showed that the brain wave patterns related to imagined movements (called sensorimotor rhythms), which have been adopted to control the avatar, became stronger over time, indicating that the subjects were learning how to better control the BCI during the training.
The authors believe they have maximized the chances for human learning by infrequent recalibration of the computer, leaving time for the human to better learn how to control the sensorimotor rhythms that would most efficiently evoke the desired avatar movement. Training in preparation of a competition may also contribute to faster learning, the authors propose.
“This study is one of the few to provide multi-faceted evidence on the efficacy of subject learning during BCI training,” the authors said. “Contrary to the popular trend of focusing on the machine learning aspects of BCI training, a comprehensive mutual learning methodology could strongly promote acquisition of BCI skills.”
The Cybathlon BCI race: Successful longitudinal mutual learning with two tetraplegic users, Perdikis S, Tonin L, Saeedi S, Schneider C, Millán JDR. PLoS Biol. 2018 May 10;16(5):e2003787. doi: 10.1371/journal.pbio.2003787. eCollection 2018 May.
Cybathlon experiences of the Graz BCI racing team Mirage91 in the brain-computer interface discipline, Statthaler K, Schwarz A, Steyrl D, Kobler R, Höller MK, Brandstetter J, Hehenberger L, Bigga M, Müller-Putz G3. J Neuroeng Rehabil. 2017 Dec 28;14(1):129. doi: 10.1186/s12984-017-0344-9.
The Cybathlon promotes the development of assistive technology for people with physical disabilities, Riener R. J Neuroeng Rehabil. 2016 May 31;13(1):49. doi: 10.1186/s12984-016-0157-2.
Brain-computer interface based on mutual learning helps tetraplegics in avatar race Science Daily
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